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A small team created VR prototypes, while Ready At Dawn was finishing The Order: 1886. A friendly rescue vessel contacts the Astrea and states that help is underway.ĭevelopment began in 2015, when the first prototypes of the Oculus Touch were made available to developers. Outside they see the aftermath of a battle that the Astrea was involved in before jumping back in time. After the jump, they find out that they are still in an orbit around Saturn, but 400 years in the future. With no other choice, Jack and Olivia prepare the ship for the FTL jump by destroying non-essential power systems and finally activate the FTL drive. This could, however, lead to the ship making another time jump. Apollo suggests they attempt a faster than light jump to expend a large amount of energy that could stabilize the reactor. In the final event, the ship's reactor destabilizes and threatens to destroy the entire ship. Jack uses a defibrillator until Olivia starts breathing again. However, before Jack succeeds in repairing the systems, Olivia's oxygen reserves run out and she goes into a cardiac arrest. They retreat to bridge, the strongest part of the ship, and try to repair the life support there. Jack and Olivia try to repair the ship's life support systems as Olivia's oxygen starts to run low, but eventually fail to pressurize their location due to many structural failures on the ship. Apollo concludes that the ship must have made a time jump that caused Olivia's disappearance in his timeline. Apollo recognizes Olivia as a member of the Atlas Initiative and promotes her as the new captain of the Astrea. Eventually, with Apollo's help, Jack finds Olivia in the ship. Jack is certain that Olivia is still alive and somewhere in the ship, and convinces Apollo to help him. Apollo informs Jack that, according to his records, Olivia Rhodes disappeared over 400 years ago, in 2126, and suggests that Jack is malfunctioning. However, all the crew members are deceased.
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When Jack releases the crew from their stasis pods, he discovers that they are all human and members of the Atlas Initiative. Apollo explains that the ship, named the Astrea, was attacked and that the biomass spreading throughout the ship is a biological weapon used by the attackers. While travelling inside the unknown vessel, Jack encounters the ship's AI named Apollo, who needs Jack's help to repair some of the ship's functions and reawaken the ship's crew. On the way, Jack discovers a mysterious biomass formation that seems to be activated by nearby electrical currents and which absorbs anything that it touches while active. Jack follows her to the ship to find out if she's still alive. In a message left in an emergency beacon, Olivia states that she had to abandon the facility due to power failures and loss of life support, and that she would take her chances aboard the unknown vessel. When Jack reawakens, he notices that Olivia is no longer on or around the station. While the two investigate the anomaly, a massive unidentified ship appears and Kronos II is destroyed by flying debris. When a mysterious spatial anomaly knocks out some of the station's vital systems Jack and Olivia work together to repair the damage and investigate the mysterious phenomenon. Jack serves under the command of the human crew member Captain Olivia Rhodes, who is to be reassigned by her employer "The Atlas Initiative", leaving Jack behind as the sole crew member of the facility.
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Set in the year 2126, Lone Echo casts players in the role of an ECHO ONE service android nicknamed "Jack," aboard the Kronos II mining station orbiting Saturn.
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Note that reviving Lone Echo, the in-game resolution scale does not work, you need to set super sampling using the SteamVR resolution slider.Jack rescuing Olivia by using his cutter to free her foot And I've got more than 2 years of experience optimizing Lone Echo -)ĭon't get me wrong - Lone Echo looks totally awesome using the Index with 4xMSAA and res 200%, unfortunately I get like 10-20 fps doing that. For now I have not been able to achieve similar image quality and performance using the Index - but using at least 2080 Ti or 3080 Ti may help. Lone Echo was made for CV1, and Lone Echo with CV1 truly shines using super sampling 2.0 and temporal antialiasing. If you deactivate MSAA (and of course TAA) and using 100% res the game performs great, but jaggies are everywhere. An ideal solution would be 4xMSAA and SteamVR res 150+ %, but for that you'll need a 3080 Ti or maybe 4080 Ti -) Problem is that you now need MSAA, and MSAA requires tons of gpu performance compared to TAA. You need to turn off temporal antialiasing (TAA), because that'll look super-blurry using the Index.
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